using System; using System.Runtime.InteropServices; using UnityEngine; public class WindowMOD : MonoBehaviour { public Rect screenPosition; [DllImport("user32.dll")] static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong); [DllImport("user32.dll")] static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags); [DllImport("user32.dll")] static extern IntPtr GetForegroundWindow (); const uint SWP_SHOWWINDOW = 0x0040; const int GWL_STYLE = -16; const int WS_BORDER = 1; const int WS_POPUP = 0x800000; void Start () { SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_POPUP);//將網(wǎng)上的WS_BORDER替換成WS_POPUP bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW); } } 這樣子在編輯模式下點運行,我的Unity的邊框確實木有了。然而,發(fā)布之后的exe文件仍然帶有邊框。在playersetting中將DisplayResolution Dialog設(shè)置為Disabled或者Hidden ByDefault。然后再發(fā)布的exe就可以直接無邊框顯示啦。
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