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【六級(jí)模擬】翻譯、寫(xiě)作、閱讀


作文模擬:如何處理假新聞

作文題目:

  False News Reports

參考范文:

  It’s not uncommon that some journalists make up false or misleading stories about celebrities, illnesses, crimes, etc. Take celebrities for example.'Monkey King' actor Zhang Jinlai, better known by his stage name, Liu Xiao Ling Tong, was once reported dead several years ago. And today, he was involved in the other false news——CCTV's Lunar New Year's eve gala acturally uninviting him.

  People may wonder why so many journalists cook up false stories. More often than not, the reason is all about personal interests. Most journalists create misleading news in order to draw public attention so as to make themselves more popular or to win certain prizes. To achieve these goals, they try to get something out of nothing and rumour about famous figures regardless of those people’s privacy.

  Now, it’s high time for China’s journalism supervisory bodies to deal with the false news reports. They should take stringent measures to prevent all possible false news. For instance, journalists who are found to manipulate news should be severely punished and could be banned from news writing for ten years or more.

翻譯模擬:圍棋

請(qǐng)將下面這段話翻譯成英文:

  圍棋是兩位對(duì)弈者之間戰(zhàn)略性的棋盤(pán)游戲(board game)。圍棋已有 3000多年的歷史,可以說(shuō)是所有古代棋類(lèi)游戲的起源。圍棋的規(guī)則很簡(jiǎn)單,但是有數(shù)不盡的策略。這就是圍棋的魅力所在。下一盤(pán)圍棋的時(shí)間短至15分鐘,長(zhǎng)至數(shù)天。但是多數(shù)情況下,下一盤(pán)圍棋需要一或兩個(gè)小時(shí)。圍棋是綜合科學(xué)、藝術(shù)和競(jìng)賽的游戲。圍棋對(duì)于智力發(fā)展、性格培養(yǎng)和靈活的策略學(xué)習(xí)非常有益。難怪圍棋已經(jīng)流行了幾千年,并逐漸成為一項(xiàng)國(guó)際文化游戲。

參考翻譯:

  Weiqi is a strategic board game between two players. With a history of over 3,000 years, the game can be regarded as the originator of all ancient chess games.The rules of Weiqi are very simple but there are countless variations of strategies.This is where the beauty of the game lies. The time for one round of weiqi can be as short as 15 minutes or as long as a few days. In most cases, though, it takes one or two hours to finish one round. Weiqi is a game that combines science, art and competition. It's beneficial for intelligence development, personality cultivation and flexible strategy learning. It's no wonder the game having been popular for thousands of years and is gradually becoming an international cultural game.

解析:

  1.對(duì)弈者:可譯為two players。

  2.可以說(shuō)是所有古代棋類(lèi)游戲的起源:“可以說(shuō)”可理解為“可以被認(rèn)為是”,故譯為can be regarded as; “起源”可譯為the originator of; “所有古代棋類(lèi)游戲” 譯為 all ancient chess games。

  3.數(shù)不盡的策略:可譯為countless variations of strategies。其中variations意為“種 類(lèi),變體”。

  4.這就是圍棋的魅力所在:可譯為T(mén)his is where the beauty of the game lies。“這就是...的所在”通??勺g為T(mén)his is where...lies。

  5.智力發(fā)展、性格培養(yǎng)和靈活的策略學(xué)習(xí):分別譯為intelligence development,personality cultivation and flexible strategy learning。

閱讀模擬:計(jì)算機(jī)會(huì)總結(jié)經(jīng)驗(yàn)嗎

    Computers have been taught to play not only checkers, but also championship chess, which is a fairly accurate yardstick for measuring the computer’s progress in the ability to learn from experience.

  Because the game requires logical reasoning, chess would seem to be perfectly suited to the computer .all a programmer has to do is give the computer a program evaluating the consequences of every possible response to every possible move, and the computer will win every time. In theory this is a sensible approach; in practice it is impossible. Today, a powerful computer can analyze 40 000 moves a second. That is an impressive speed. But there are an astronomical number of possible moves in chess—literally trillions. Even if such a program were written (and in theory it could be ,given enough people and enough time), there is no computer capable of holding that much data.

  Therefore, if the computer is to compete at championship levels, it must be programmed to function with less than complete data. It must be able to learn from experience, to modify its own programm, to deal with a relatively unstructured situation—in a word, to “think” for itself . In fact, this can be done. Chess-playing computers have yet to defeat world champion chess players, but several have beaten human players of only slightly lower ranks. The computers have had programs to carry them through the early, mechanical stages of their chess games. But they have gone on from there to reason and learn, and sometimes to win the game.

  There are other proofs that computers can be programmed to learn, but this example is sufficient to demonstrate the point. Granted , winning a game of chess is not an earthshaking event even when a computer does it . But there are many serious human problems which ban be fruitfully approached as games. The Defense Department uses computers to play war games and work out strategies for dealing with international tensions. Other problems—international and interpersonal relations , ecology and economics , and the ever-increasing threat of world famine—can perhaps be solved by the joint efforts of human beings and truly intelligent computers .

  1 The purpose of creating chess-playing computers is __________

  A to win the world chess champion B to pave the way for further intelligent computers

  C to work out strategies for international wars D to find an accurate yardstick for measuring computer progress

  2 Today , a chess-playing computer can be programmed to ________

  A give trillions of reponses in a second to each possible move and win the game

  B function with complete data and beat the best players

  C learn from chess-playing in the early stage and go on to win the game

  D evaluate every possible move but may fail to give the right response each time

  3 For a computer to “think” , it is necessary to ________

  A mange to process as much data as possible in a second B program it so that it can learn from its experiences

  C prepare it for chess-playing first D enable it to deal with unstructured situations

  4 The author’s attitude towards the Defense Department is____

  A critical B unconcerned C positive D negative

  5 In the author’s opinion,______

  A winning a chess game is an unimportant event B serious human problems shouldn’t be regarded as playing a game

  C ecological problems are more urgent to be solved D there is hope for more intelligent computers

參考答案:

  B C B C D

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