照著別人的程序,修來該去,搞了三天,終于ok啦。把main.c文件貼出來分享。該文件比較獨(dú)立,只需再加入串口打印程序,就可以運(yùn)行啦。這里用的320*240的lcd屏。
程序運(yùn)行后會(huì)在屏幕上顯示5個(gè)“+”,讓你去一次點(diǎn)擊用于標(biāo)定觸摸屏的坐標(biāo)和lcd坐標(biāo)的關(guān)系。標(biāo)定成功后程序會(huì)清屏(青)。然后點(diǎn)擊屏幕任意地方,該地方會(huì)顯示一個(gè)20*20的藍(lán)方塊。點(diǎn)擊左下角菜單,會(huì)再次清屏。
#include "2440addr.h"
#include "def.h"
#define _ISR_STARTADDRESS 0x33ffff00
#define adc_frequency 2000000
#define SCR_XSIZE (320)
#define SCR_YSIZE (240)
#define CLKVAL (5) //VCLK=HCLK÷[(CLKVAL+1)×2]
#define PNRMODE (3) //TFT LCD panel
#define BPPMODE (12) //16 bpp for TFT
#define ENVID (1) //輸出和控制 有效
#define VBPD (3) //垂直同步信號(hào)后肩
#define LINEVAL (240-1) //垂直尺寸
#define VFPD (5) //垂直同步信號(hào)前肩
#define VSPW (15) //垂直同步信號(hào)脈寬
#define HBPD (58) //水平同步信號(hào)后肩
#define HOZVAL (320-1) //水平尺寸
#define HFPD (15) //水平同步信號(hào)前肩
#define HSPW (8) //水平同步信號(hào)脈寬
#define FRM565 (1) //565格式
#define PWREN (1) //GPG供電使能(用于掉電模式)
#define BSWP (1) //字節(jié)不交換:
//#define HWSWP (1) //半字交換 16位用不到
#define OFFSIZE (0) //若不用虛擬屏幕,則為0
#define PAGEWIDTH 320//虛擬屏幕的寬 單位半字 若不用虛擬屏幕,則和實(shí)際一致
U32 PCLK=50000000;
U16 x_tsc,y_tsc;
volatile U16 pixel[240][320];
volatile short demarcated=0;
float kx,bx,ky,by;
void tsc_int_init(void);
void TSC_ISR(void) __irq ;
void tsc_init(void);
void tsc_get(void);
void lcd_init(void);
void zhengfangxing(short x, short y,U32 color);
void Delay(unsigned int x);
void LcdClearScr(U16 c);
void menu(void);
int demarcate(void);
int main(void)
{
int i=0;
demarcated=0;
Delay(10);
Uart_Printf("\n觸摸屏和LCD綜合實(shí)驗(yàn)\n");
Delay(10);
Uart_Printf("\n標(biāo)定后,觸摸處將顯一個(gè)方塊\n");
tsc_int_init(); //觸摸屏中斷初始化
tsc_init(); //觸摸屏初始化
lcd_init(); //LCD初始化
LcdClearScr( 0x1f00);//清屏:綠
for(i=-8;i<9;i++) //設(shè)置標(biāo)定屏幕的5個(gè)取樣點(diǎn);以“+”號(hào)在屏上顯示出來;
{
pixel[10+i][10] = 0xffff;
pixel[230+i][10] = 0xffff;
pixel[230+i][310] = 0xffff;
pixel[10+i][310] = 0xffff;
pixel[120+i][160] = 0xffff;
}
for (i=-8;i<9;i++)
{
pixel[10][10+i] =0xffff;
pixel[230][10+i] =0xffff;
pixel[230][310+i]=0xffff;
pixel[10][310+i] =0xffff;
pixel[120][160+i]=0xffff;
}
while(demarcated==0);//主意 :demarcated若不定義成volatile型,demarcated變成1后此處也檢測不出來。
//空循環(huán)直至標(biāo)定成功;
LcdClearScr( 0x1f00 ) ; //清屏:綠
menu(); //左下角和右下角顯示兩個(gè)紅方塊做菜單。左下角表示清屏,右下角未使用。
//循環(huán),若點(diǎn)擊到“清屏”菜單,則清楚之前顯示的藍(lán)方塊(有下面的if句完成);
while(1) // 若未點(diǎn)擊到菜單,則在點(diǎn)擊處顯示一個(gè)藍(lán)方塊(在中斷函數(shù)里完成);
if((kx*x_tsc+bx-10)<10&&(ky*y_tsc+by-230)<10&&(-10)<(kx*x_tsc+bx-10)&&-10<(ky*y_tsc+by-230))
{ x_tsc=320;//跳出if句。
LcdClearScr( 0x1f00 ) ; //清屏:綠
menu();
}
}
//顯示兩個(gè)方塊做菜單用****************************************************
void menu(void)
{
zhengfangxing(10,230,0x8888);
zhengfangxing(310,230,0x8888);
}
//標(biāo)定函數(shù),用于程序剛開始建立觸摸屏坐標(biāo)與顯示屏坐標(biāo)之間的轉(zhuǎn)換關(guān)系**********
int demarcate()
{
static float x[6],y[6];//(x0和y0未用) x1 x2 x3 x4 x5
static int j=1;
if(j<6) //此行可略去;
{ Uart_Printf("\n取樣第%4d個(gè)點(diǎn):x=%d,y=%d\n",j,x_tsc,y_tsc);
x[j]=x_tsc;
y[j]=y_tsc;
}
if(j++<5)return;
if((x[1]-x[4])==0|(y[1]-y[2])==0|(x[2]-x[3])==0|(y[4]-y[3])==0)
{
j=1;
Uart_Printf("\n除數(shù)為零!標(biāo)定失敗,請重新標(biāo)定!\n");
return;
}
/*觸摸屏坐標(biāo)和顯示屏坐標(biāo)的成線性關(guān)系(y=kx+b);本實(shí)驗(yàn)所用的屏的
觸摸屏的x方向和lcd屏的x方向在一個(gè)方向,觸摸屏的y和lcd屏的y在一個(gè)
方向:前4個(gè)點(diǎn)用于標(biāo)定k,b的值;第五個(gè)點(diǎn)用來檢驗(yàn)標(biāo)定誤差,誤差太大
會(huì)提示重新標(biāo)定。所用的五個(gè)點(diǎn)一次為(320*240lcd坐標(biāo)):(10,10)、
(10,230)、(310,230)、(310,10)(130,120)*/
kx=(10-310)/(x[1]-x[4]); //標(biāo)定x方向的kx,bx
bx=10-(10-310)/(x[1]-x[4])*x[1];//bx=10-kx*x[1];
kx=( (10-310)/(x[2]-x[3])+kx )/2;//再次標(biāo)定并取平均值
bx=(10-(10-310)/(x[2]-x[3])*x[2] +bx)/2;
ky=(10-230)/(y[1]-y[2]); //標(biāo)定y方向的ky,by
by=10-(10-230)/(y[1]-y[2])*y[1];
ky=( (10-230)/(y[4]-y[3])+ky )/2;
by=( 10-(10-230)/(y[4]-y[3])*y[4] +by)/2;
//拿第五個(gè)點(diǎn)來檢查標(biāo)定后的誤差是否在正負(fù)10個(gè)像素內(nèi);
if (-10<(kx*x[5]+bx-160) && (-10)<(kx*x[5]+bx-160)&&(-10)<(ky*y[5]+by-120) && (ky*y[5]+by-120)<10 )
{
Uart_Printf("\n標(biāo)定成功\n");
demarcated=1;
return;
}
else
{
j=1;
Uart_Printf("\n標(biāo)定失敗,請重新標(biāo)定!\n");
}
}
//**********************************************************************
void tsc_int_init(void) //觸摸屏中斷初始化
{
rSUBSRCPND |= 1<<9; //INT_TC清0
rSRCPND |= 1<<31; //INT_ADC清0
rINTPND |= 1<<31; //INT_ADC清0
pISR_ADC = (U32)TSC_ISR; //申請中斷向量
rINTMSK = rINTMSK & ~(1<<31); //禁止ADC的屏蔽
rINTSUBMSK = rINTSUBMSK & ~(1<<9); //禁止TSC的屏蔽
rADCTSC = 0x0d3 ; //等待中斷模式的特定設(shè)置
}
//*********************************************************************
void TSC_ISR(void) __irq //觸摸屏中斷例程
{
static int i=1;
rINTMSK |= 1<<31; //ADC中斷的屏蔽
rINTSUBMSK |= 1<<9 | 1<<10; //TSC和ADC_S中斷屏蔽
tsc_get(); //得到觸點(diǎn)坐標(biāo)
if(demarcated==1)
{
Uart_Printf("第%4d個(gè)點(diǎn):x=%d,y=%d\n",i++,x_tsc,y_tsc);
zhengfangxing(kx*x_tsc+bx,ky*y_tsc+by,12345);
}
else
demarcate();
Delay(200); //防止起筆時(shí)抖動(dòng)
rSUBSRCPND |= 1<<9; //INT_TC清0
rSRCPND |= 1<<31; //INT_ADC清0
rINTPND |= 1<<31; //INT_ADC清0
rINTMSK = rINTMSK & ~(1<<31); //禁止ADC的屏蔽
rINTSUBMSK = rINTSUBMSK & ~(1<<9); //禁止TSC的屏蔽
rINTSUBMSK = rINTSUBMSK & ~(1<<10); //禁止ADC_S的屏蔽
}
//******************************************************************
void tsc_init(void) //觸摸屏初始化
{
rADCDLY= 0x9000;//必須要延時(shí)
rADCCON = (PCLK/adc_frequency - 1)<<6 | 1<<14;//設(shè)置ADC頻率,預(yù)分頻有效
}
//讀取觸摸屏坐標(biāo)函數(shù)**************************************************
void tsc_get(void)
{
U16 i,temporary;
rADCCON = rADCCON & ~(7<<3) | 7<<3 ; //選擇XP通道
rADCTSC = (0<<7)|(1<<6)|(1<<5)|(0<<4)|(1<<3)|(0<<2)|1 ; //X測量模式:YM=Z, YP=AIN[5] ,XM=GND, XP=V, PULL_UP=DISABLE, NORMAL, X-position (ENABLE=GND/V)
temporary=0;
for(i=0;i<10;i++)
{
rADCCON|=0x1; //啟動(dòng)ADC
while(rADCCON & 0x1); //等待啟動(dòng)
while(!(rADCCON & 0x8000)); //等待是否轉(zhuǎn)換完畢
temporary += rADCDAT0&0x3FF ;
}
x_tsc=temporary/10; //讀取十次,取平均值
rADCCON = rADCCON & ~(7<<3) | 5<<3 ; //選擇YP通道
rADCTSC = (1<<7)|(0<<6)|(0<<5)|(1<<4)|(1<<3)|(0<<2)|2 ; //Y測量模式:YM=GND, YP=V ,XM=Z, XP=AIN[7], PULL_UP=DISENBLE, NORMAL, Y-position (DISABLE=AIN/Z)
temporary=0;
for(i=0;i<10;i++)
{
rADCCON|=0x1; //啟動(dòng)ADC
while(rADCCON & 0x1); //等待啟動(dòng)
while(!(rADCCON & 0x8000)); //等待是否轉(zhuǎn)換完畢
temporary+=rADCDAT1&0X3FF;
}
y_tsc=temporary/10; //得到轉(zhuǎn)換結(jié)果
tsc_int_init(); //觸摸屏中斷初始化
Delay(10);
while(!((rADCDAT0 & 0X8000) & (rADCDAT1 & 0X8000) ));//等待筆尖抬起
}
//*********************************************************************
void lcd_init(void)
{
rGPCUP=0XFFFFFFFF;
rGPDUP = 0xffffffff;
rGPCCON = 0xAAAAAAAA; //LCD功能
rGPDCON = 0xAAAAAAAA; //LCD功能
rGPGCON = rGPGCON & ~(3<<8) | 3<<8 ; //LCD電源功能
rLCDCON1 =0;
rLCDCON1 = rLCDCON1 & ~(0x3ff<<8) | CLKVAL<<8 ; //LCD頻率
rLCDCON1 = rLCDCON1 & ~(0x3<<5) | PNRMODE<<5 ; //顯示模式
rLCDCON1 = rLCDCON1 & ~(0xc<<1) | BPPMODE<<1 ; //BPP模式(每個(gè)像素用幾位表示)
rLCDCON1 = rLCDCON1 & ~(1) | 0 ; //關(guān)閉輸出
rLCDCON2 = rLCDCON2 & ~(0xff<<24) | VBPD<<24 ; //與LCD屬性一致
rLCDCON2 = rLCDCON2 & ~(0x3ff<<14) | (LINEVAL)<<14 ; //垂直尺寸
rLCDCON2 = rLCDCON2 & ~(0xff<<6) | VFPD<<6 ; //與LCD屬性一致
rLCDCON2 = rLCDCON2 & ~(0x3f) | VSPW ; //與LCD屬性一致
rLCDCON3 = rLCDCON3 & ~(0x7f<<19) | HBPD<<19 ; //與LCD屬性一致
rLCDCON3 = rLCDCON3 & ~(0x7ff<<8) | (HOZVAL)<<8 ; //水平尺寸
rLCDCON3 = rLCDCON3 & ~(0xff) | HFPD ; //與LCD屬性一致
rLCDCON4 = rLCDCON4 & ~(0xff00) |(13<<8) ;
rLCDCON4 = rLCDCON4 & ~(0xff) | HSPW ; //與LCD屬性一致
rLCDCON5 = rLCDCON5 & ~(1<<11) | FRM565<<11 ; //模式:565或5551
rLCDCON5 = rLCDCON5 |(1<<8) ;
rLCDCON5 = rLCDCON5 & ~(1<<3) | PWREN<<3 ; //供電引腳使能 ( GPG4 )
rLCDCON5 = rLCDCON5 & ~(1<<1) | BSWP ; //字節(jié)是否交換
rLCDSADDR1 = rLCDSADDR1 & ~(0x1ff<<21) | ( ( (U32)pixel>>22 )&0x1ff )<<21 ; //緩存區(qū)首地址高位[30:22]->rLCDSADDR1[29:21]
rLCDSADDR1 = rLCDSADDR1 & ~(0x1fffff) | ( (U32)pixel>>1 )&0x1fffff ; //緩存區(qū)首地址低位[21:1]->rLCDSADDR1[20:0]
rLCDSADDR2 = rLCDSADDR2 & ~(0x1fffff) | ( ((U32)pixel+(LINEVAL+1)*(HOZVAL+1)*2)>>1 )&0x1fffff ; //緩存區(qū)(尾地址+1)低位[21:1]->rLCDSADDR2[20:0]
rLCDSADDR3 = rLCDSADDR3 & ~(0x7ff<<11) |OFFSIZE<<11 ; //虛擬屏幕偏移長度
rLCDSADDR3 = rLCDSADDR3 & ~(0x7ff) | PAGEWIDTH ; //虛擬屏幕寬度
rLCDCON1 = rLCDCON1 & ~(1) | ENVID ; //開啟輸出,這個(gè)要最后做,不然有問題
}
void LcdClearScr(U16 c)//lcd 清屏函數(shù)
{
unsigned int x,y;
for (y=0;y<SCR_YSIZE;y++)
{
for(x=0;x<SCR_XSIZE;x++)
pixel[y][x]=c;
}
}
/*未用到************************************************************
U8 make_pixel(U16 x,U16 y,U32 color)
{
if(x<SCR_XSIZE && y<SCR_YSIZE)
{
pixel[y][x] = color;
return 1;
}
else return 0;
}
*/
//*矩形填充*********************************************************
void rectangle(U16 x1,U16 x2,U16 y1,U16 y2,U32 color)
{
U16 x;
for(;y1<=y2;y1++)
for(x=x1;x<=x2;x++)
if(x>=0&&x<SCR_XSIZE&&y1>=0&&y1<SCR_YSIZE)
pixel[y1][x] = color;
}
//此函數(shù)只是簡單的調(diào)用了另一個(gè)函數(shù),有存在的必要嗎********************
void zhengfangxing(short x,short y,U32 color)
{
if(x<0|y<0)
{
Uart_Printf("\nx=%d;y=%d\n",x,y);
return;
}
rectangle(x-10,x+10,y-10,y+10,color);
}
//*******************************************************************
void Delay(unsigned int x)
{
unsigned int i,j,k;
for(i=0;i<=x;i++)
for(j=0;j<0xff;j++)
for(k=0;k<0xff;k++);
}